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тактики рейда Т3 Comet of Ahnket Khalimn'a

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открыла отдельную темку по т3 10ке

кто что найдет - пишите сюда..

 

Пока добавляю только запись твича от Стренджера

https://www.twitch.tv/m_yagi/v/59974531

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видео

 

и есть еще небольшая видюшка от Армов

 

это не гайды, но для общего понимания можно глянуть)

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Арпелс.У Калимна маг на твитче в 61м варлоке с хлоркой?

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я не могу с работы посмотреть, дома скажу.

в начале видео он тестил варлока, а кем пошел в рейд - не успела дома досмотреть

 

измените, кстати, название темы... а то у меня название гильдии туда втесалось)

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я заходил на птс сервер закрыт был

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судя по твичу, там падают голдовые вещи :w00t:

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короче кум уже на подезде значит сорян могу завтра если кумов до завтра збагрю)))

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птс закрыт однако

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вроде все работает

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- Это треш перед 1-ым боссом, видео правда не сначала, но вроде разобрать что-то можно

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- Собственно 1-ый босс

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Получается примерно следующее:

 

У босса 3 каста:

Blazing Ruin - должен быть сбит

Sulphurous Blight - после его окончания на игрока, которого босс держит в этот момент в таргете, вешается дебаф, кодолжен быть быстро продиспелен.

Infernal Sunder - вешант на танка стакающийся дебаф, который увеличивает дамаг по нему.

 

На 85% босс прокастует Call to Arms и уйдёт в имун.

Вылезет 1 адд. У него будет 2 каста. Один надо будет сбить, второй притягивает 3х игроков и вешает на них баблы. Эти люди должны разбежаться.

Всё время, пока бьётся адд, босс кайтится по периметру комнаты.

 

На 65% босс убегает в центр комнаты и начинает 60с каст Call to Sacrifice.

Начинают спамится мелкие ады. Они медленно идут к боссу. Если их не залить, до того, как они дойдут, то босс получит баф на увеличение его дамага на 3% за стак.

При смерти адд взрывается, и по босу проходит дамаг где-то в 900к.

 

На 45% босс прокастует Call to Arms и уйдёт в имун.

Вылезет такой же моб, что и на первой стадии с адами. И плюс появятся 3 моба Aliavax Battle Shaman. У них будет каст, который надо сбивать.

 

На 30% босс получит баф Helion's Rage, который снижает входящий в него дамаг на 50%.

Чтобы снять этот баф, надо разбить Portal of Flame.

После разбития портала, на босса повесится 30с дебаф Thwarted Might. В это время в босса входит полный дамаг.

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Introduction Mode - Drops T2 gear. This prevents overgearing Normal Mode.

Normal Mode - Drops epic T3 gear with better stats than MoM gear (in most cases).

Hard Mode - Drops T3.5 relic gear with nice stats.

 

1 босс Duke Eblius

 

_2959017_orig.jpg

Raid Setup

  • 2 Tanks
  • 1 ST Healer
  • 1 Raid Healer (Libchanter, chloro, phys-tact)
  • 1 Archon
  • 1 Bard or Oracle
  • ​4 DPS (melee)

 

​Phase 1: 100%-85%

 

Boss Mechanics

 

 

Infernal Sunder: Swap mechanic. Deals heavy damage and increases by 10% per stack. Swap at 2.

Blazing Ruin: Interruptable cast. One shots unless unterrupted.

Sulphurous Blight: Cleanse mechanic. Debuff on one random member. Damage.

Chains of Woe: Incapacitates a member and spawns Chains of Woe on them. Kill the chains to free the player. (HM only)

 

Tank him where he stands and face away (cleaves). Swap on 2 stacks of Infernal Sunder. Cleanse everything immediately.

​Phase 2: Add phase

 

Boss Mechanics

 

 

 

Call to Arms: spawns Aliviax Standard Bearer (centaur add, cleaves). Applies Battle Frenzy.

 

Battle Frenzy: One shots everything in melee range and drops AOE on the tank.

 

The centaur gains the following mechanics:

Soul Seer: Interruptable cast by centaur add. Kills people. Interrupt!

Blazing Implosion: Debuff on 3(EM)/5(NM)/?(HM) players. Number depends on difficulty. Explodes after 5 seconds. One shots anyone around the target. Run/ spread out!

 

The active tank should kite him around the room to drop the AOE and not get killed. The other tank should pick up the centaur quickly (!) and tank him where you tanked Eblius (faced away from the raid). The centaur always spawns at the same point. To complete this phase kill the centaur.

 

When the Bearer is dead Phase 1 will repeat until 65%.

​Phase 3: 65%

 

Boss Mechanics

 

 

 

Call to Sacrifice: Eblius will become immune to damage and run in the middle of the room channeling Call to Sacrifice. Sacrificial Thralls and Frenzied Skirmishers (NM/HM).

Sacrificial Thrall: Add mechanic. Walks slowly towards Eblius. Sacrifices itself once Eblius is reached. If these reach him they grant Infernal Might. Kill them before they reach the boss. Displacable (knockback/pull).

Alaviax Battle Shaman: Add mechanic. Spawns sub 50%. Casts Triage (heal) unless interrupted. Interrupt!

Infernal Fulfillment: When killed deals AOE damage to Eblius and players alike. Kill them close to him!

Infernal Might: Increases damage by 3% per stack.

Frenzied Skirmisher: Add mechanic. Spawn randomly. Explode. The tank should pick them up. (NM up)

 

Focus the Sacrificial Thralls and bring them close to death, upon being close to the boss kill them to maximize damage on him. Keep a distance when they explode. One tank should pick up any adds that spawn. Both tanks should use their pull abilities to control the flow and speed of Thralls. It helps to mark them if more than one is up. Sometimes the boss will transition into the next phase while Thralls are still up. Kill them regardless, they still grant him the damage buff if they reach the sacrifice zone!

 

 

After Phase 3, Phase 1 and 2 start again. At 30% an extended version of Phase 3 begins lasting until the end of the fight.

​Phase 4: 30%

 

Boss Mechanics

 

 

 

This phase inherits all mechanics from phase 3.

 

Helion's Rage: Decreases Ebluis' incoming damage by 50%.

Portal of Flame: Spawn Thralls. On death remove Helion's Rage.

 

Repeat Phase 3 plus:

Depending on your DPS you can ignore the Alaviax Battle Shaman and just assign people to interrupt. If you do get more than you have interrupts you should kill them. Kill a Portal of Flame to remove Helion's Rage from Eblius. You don't need to kill all the portals, only if he regains the mitigation buff. Safe cooldowns for when he loses the buff. If your DPS is high enough and you're close to enrage you can CC the Thralls and focus the boss down.

8044644_orig.png

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Nightstalker Caelon (miniboss)

 

9551804.jpg?960

Boss Information

 

Health: 169.4M (EM) - 254.1 M (NM) - ? (HM) (5/6/16 (PTS))

Difficulty: 4/10

Enrage Timer: ?

DPS Requirement: ? (EM) - ? (NM) - ? (HM)

Setup

  • 1 Tank
  • 1 Tank Healer
  • 1 Defiler
  • 1 Archon (+ optional Beastmaster)
  • 1 Bard or Oracle
  • 4 DPS (interrupt needed)

Boss Mechanics

 

 

Caelon's Embrace: Interruptable cast. Places a debuff on players. Increases damage per tick. Can be passed on with the provided reactive.

 

Interrupt Caelon's Embrace to avoid having to deal with its mechanic. Other than that this is just a DPS check.

 

Azaphrentus (miniboss)

 

 

8962914.jpg

Boss Information

 

 

Health: ? (EM) - 231.8 M (NM) - ? (HM) (4/11/16)

Enrage: 7 minutes

Difficulty: 6/10

Required DPS: ?

Setup

 

 

  • 1 Tank
  • 1 Tank Healer
  • 1 Raid Healer
  • 1 Bard or Oracle
  • 1 Archon
  • 5 DPS (ranged or extended melee)

Boss Mechanics

Positioning and timing is key (see picture provided).

 

Embodiment of Scorn: Add mechanic. Uses Manifest Scorn. Kill to remove.

Manifest Scorn: Sticks to a player rendering them unable to do anything (think Yrlwalach).

Ember of Azaphrentus: Add mechanic. 1.8M HP. Radiates damage (Radiance of Azaphrentus). When killed stuns Azaphrentus for 4.5 seconds (Soul Bound).

 

Dark Star: Damage gain mechanic. Purple AOE with white edge. Deals damage every second. Increases damage dealt by 30% but reduces movement speed by 40%. Unable to use blink abilities. Stack up inside!

 

Burning Tears: Tank debuff. Does stuff.

[]: Cleanse mechanic. 4 times on random players. Does stuff. Cleanse!

 

Rage of Azaphrentus: Moving firewall mechanic. I'll draw a picture. Dodge.

 

Note: The Lava on the edges of the room is lethal.

 

How to go about

 

The boss area will be encased by a barrier at the top of the stairs! Anyone not standing on or at the bottom of the stairs will be exlcuded from the fight. You can safely stand at the bottom without pulling the boss.

 

Stand as depicted. If you decided to have melee players make absolutely sure Azaphrentus is not standing in a Dark Star!

 

Don't worry about the first Dark Star too much, it'll spawn right at the stairs and you don't want to stand there! Be sure to stand in every other Dark Star though to meet the DPS check.

 

Use the stun from Soul Bound (killing an Ember of Azaphrentus) to interrupt Rage of Azaphrentus so you don't have to dodge the majority of fire walls.

To do so assign 2-3 players to quickly burn down the Embers to about 10%. Make sure you don't accidently cleave them. Never stun before a Dark Star.

 

Having movement speed buffs helps (Bard) if you do have to dodge because you will be slowed by Dark Star. Cleanse everything!

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Арпелс (и всем кто выкладывает тактики) - лайк в карму.

В идеале еще стоило бы перевести. Чтобы не осталось вопросов.

Первый босс (если он не оч сильно изменен по сравнению с ПТС) у нас оттраен вроде бы до 40%.

В нормале надо убивать.

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у нас разделение труда: я на оригинальном языке выкладываю, Стренджер переводит :-D

вечером выложу еще тактики, какие есть. Но пока для начала нам и 1 босса с двумя миниками хватит вполне)

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оо... двуручи, мейнхенды, триньки и вообще все остальное...

МоМ больше не нужен))

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Видео на миников

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ХМ первого босса

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Herecius

 

Boss Mechanics

 

 

He does not cleave. When he is not casting a Spore cast the raid damage is high.

 

Cleansing Spores: Interruptable cast

 

Once engaged 3 Mushrooms will spawn at the edges of the area. When damaged they release a buff to surrounding players protecting them from different casts of the boss. Damaging a mushroom shall henceforth be called "licking".

 

Soothing Mushroom (blue): When damaged grants immunty to Caustic Spores. Spawns [sentinel]. Boss will Enrage if it dies.

Caustic Spores: Raid wipe mechanic. 10s cast. Kills the raid unless under the protection of a Caustic Mushroom ([]).

Sentinel: Add mechanic.

 

Frenetic Mushroom (green): When damaged grants immunty to Acidic Spores. Spawns [sentinel]. Boss will Enrage if it dies.

Acidic Spores: Raid wipe mechanic. 10s cast. Kills the raid unless under the protection of a Frenetic Mushroom ([]).

Sentinel: Add mechanic.

 

Smoldering Mushroom (red): When damaged grants immunty to Incendiary Spores. Spawns [sentinel]. Boss will Enrage if it dies.

Incendiary Spores: Raid wipe mechanic. 10s cast. Kills the raid unless under the protection of a Caustic Mushroom ([]).

Sentinel:

 

Chlorolance: Interruptable cast. Aggro reset. Target can no longer produce aggro. Interrupt!

 

The Unseen Chism: Raid wipe mechanic. Triggered by another condition. Can be jumped over (think Finric or Dark Genisis).

 

Shroommageddon: At 10% the three mushrooms heal to full and you have about 20-25 seconds to kill all three or wipe the raid. This is obviously a split raid DPS race mechanic.

1794266_orig.png

 

 

​Loot Table

 

This loot is not currently in Magelo or RiftScene.

 

EZ: T2 Chest and Weapon (Off hand?)

NM: T3 Chest and Weapon (Off hand?)

HM: T3 Relic Chest and Weapon (Off hand?), and ?????, Tower Sigil

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Посмотрел видео миника огня, из чёрной аое никто не выходит, когда идут стены аккуратно на край встают

P.S. Рендж оружие уже с проком падает

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